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New Update for For The King II now available

London, July 5th, 2024 – Curve Games and IronOak Games have unveiled Dark Carnival, an infinite dungeon mode designed to push fans’ skills to their limits. In this mode players must uncover the secrets of the Ringmaster and face the many challenges the Dark Carnival presents. The deeper you go, the more twisted it becomes. For the King II is available on Steam. Download it today and see how many floors you can conquer before meeting your inevitable demise!

“We are passionately dedicated to making For the King II the best experience it can be for our community. The team has been listening to feedback and working hard to bring new content to players with the Dark Carnival update. We truly hope you enjoy the new mode, and the re-introduction of Bards”, said Sterling Anderson, the Studio Director at IronOak Games.
 

Watch the new For the King II Book of Lore video which delves into the mysteries of the Carnival and gives players a crash course in everything weird and wonderful that the Dark Carnival has to offer.
 

Inspired by tabletop adventures, For The King II builds on the hugely popular blend of strategy, turn-based combat and roguelite replayability and combines an epic new experience that includes the most requested fan feature by far: four-player co-op. For The King II delivers a continuation of the narrative arc for fans of the original and offers brand-new combat mechanics and features, a host of new biomes to explore and much more.
 

To learn more about For the King II please visit the official Steam product page here and follow us on Twitter, Reddit and Discord.

Mika and the Witch’s Mountain available August 21st on PC & Switch

Chibig studio’s haunting new adventure is ready for delivery on Steam and Nintendo Switch with a 15% launch discount for the launch week. Fans of Mika and the Witch’s Mountain on PlayStation and Xbox will have to wait a few months to join the party.

Developer has released a brand new trailer for Mika and the Witch’s Mountain with new animations and gameplay content:

Mika and the Witch’s Mountain – Release Date Announcement

The release will take place during Gamescom week, where the team will be present with a booth in the indie area to celebrate and share such an event with the thousands of attendees.

For the first time in the studio’s history, the main release will be followed by a completely free update in the following months that will expand the content and hours of gameplay: The hidden side of the mountain.

Perfect delivery, best rating
There is an open position at the local delivery company for anyone who wants to earn a few coins by perfectly (don’t wet or break) delivering packages for everyone on the island. Wait, you need a new broom to take you to the top of the mountain? That’s a fluke!

What else can you do?
Delivering packages will keep you busy most of the time, but this island offers so much more. Have you ever wondered what it would be like to run through ancient platforming-ruins, explore the heart of the mountain like in a Zelda-style dungeon, or simply fish on a magic broom? You’ll have to see it with your own eyes!

A mini-open world at your reach
A whole island within your reach (well, your broom’s) to discover more and more about the world around you and about yourself. With each broom upgrade you will be able to reach higher and higher places, meet new characters and collect treasures until you reach the great truth that the mountain holds.

Outfits, trails and collectibles
Get all of Mika’s skins and trails for her magic broom to create your favorite outfit and fill your haul with all kinds of unimaginable treasures that you’ll get by making perfect deliveries and exploring every nook and cranny.

Related Links
Twitter
TikTok
Discord
Website

‘puzzlez – a shapez game’ Announced by Developer tobspr Games


Indie developer tobspr Games has announced puzzlez – a shapez game, a standalone puzzle game based on the acclaimed shapez series, coming to Steam in 2027. In puzzlez – a shapez game, you construct shapes inside of handcrafted 3D dioramas to solve optimization-based puzzleboxes that progress from simple production chains to multi-floor logistical problems involving shapes and fluids. You can also use an in-built puzzle editor to craft and share your own puzzles with the community. Puzzlez welcomes puzzle fans of every kind, whether they’re seasoned puzzlers or new to the genre.

Check out the Announcement Trailer here

Based on the popular factory building automation games shapez and shapez 2, which have sold over 2 million copies combined, puzzlez – a shapez game is a pick-up-and-play puzzle game about building shapes in compact 3D spaces. On developing a puzzle game, Tobias Springer, Founder at tobspr Games, said “We set out to create a standalone successor to the puzzle DLC for the original shapez, so puzzlez began life as a planned DLC for shapez 2. However, we realized that this would require players to own the full shapez 2 game just to experience something we’d designed to stand on its own, so we decided that since releasing it as a separate title doesn’t change the price and would give us far more creative freedom, we’d make puzzlez its own game. Our aim is to grow puzzlez into a series itself and I think the gameplay will be quite intriguing to shapez fans and puzzle game enthusiasts.”

Key Features

  • Over 75 handcrafted 3D automation and logic puzzles.
  • Puzzles ranging from simple problems to complex brain-twisters.
  • Compact and atmospheric 3D visuals and a relaxing soundscape.
  • Solve puzzles your way, track how well you did, and compare with others.
  • Design, create and share your own puzzles using the built-in puzzle editor.
  • Discover and play an ever-growing in-game library of community-made puzzles.

puzzlez – a shapez game is coming to Steam in 2027. Stay up to date by visiting the official tobspr Games website and following the studio on X, BlueskyTiktok, and YouTube


About tobspr Games

tobspr Games is an independent studio based in Germany, founded in 2018. Focused on delivering and publishing the best factory game experiences, the studio is best known for the shapez franchise, which has sold more than 2 million copies across Steam and mobile.

Press Contact:
Abe Foster (Game Drive)
abe@game-drive.nl

Will O Wing Demo Now Available On Steam


North Carolina, USA — September 3, 2026 – Following the early and unanticipated support of thousands of PC gamers along with Studio Null Games having the privilege of hosting multiple live playtests for friends, family, and strangers, we eagerly share that the public release of our demo is now available to play for freeThe demo offers a sincere introduction to the atmosphere, sound, and gameplay of Will O Wing.

Watch the Demo trailer here

First Steps

At live events, dozens of players eagerly awaited their chance to spend half an hour with the game, and we can now announce that we offer the same for the thousands of players online who have wishlisted and offered early praise to get their turn as well

Features

– Experience the opening 20 – 45 minutes of Will O Wing.

– Solve puzzles that introduce you to core gameplay mechanics.

– Take extra time with the opening menu to stay and listen to 4 different unique music tracks.

– Hand-crafted characters, backgrounds, puzzles, and more that meld together the best parts of retro gaming and modern technique.


Links

Wishlist Will O Wing on Steam
Join Official Discord!
Follow On Socials
and Join Newsletter! (Linktree)


Studio Null Games

Whether united by game jams, competing in Super Smash Brothers Melee, admiring another’s work, or pure chance, we are here to make cool stuff to share with the world.

Studionullgames.com

Media Contact

Bryan Malumphy

contact@studionullgames.com

Top-Down Zombie Extraction Shooter / Tower Defense game ‘Respect The Horde’ Announced by Solo Developer GFX47

 


Solo developer GFX47, creator of Gladiabots and No Plan B, has announced Respect the Horde, a top-down zombie extraction shooter / tower defense game coming to Steam.

In Respect the Horde, you’re heavily outnumbered but Instead of trying to kill hundreds of zombies head-on, you manipulate the horde: redirect them with obstacles, create bottlenecks, and lure them into deadly traps. However, the longer you stay, the greater the danger. You must know when to walk away before overconfidence and greed turn a carefully prepared strategy into uncontrollable chaos.

Watch the Announcement Trailer here

Key Features:

  • Manipulate the Horde: Redirect hundreds of zombies using barriers, traps and environmental hazards.
  • Explore, Loot, PrepareSearch each area for weapons, ammunition and resources, then use what you find to prepare your defenses.
  • Risk vs Reward: Stay longer to grow stronger and earn greater rewards, or extract before the horde overwhelms you.
  • Permanent Progression: Unlock new skills and equipment, and recruit new survivors to tackle increasingly dangerous missions.
  • Reclaim the Island: Choose where to deploy next and gradually reclaim the island region by region.

Steam page

Press Inquiries & Preview Keys

To request a preview key:

https://forms.gle/BNykJaAbs8gxYzJg8
For questions or interview requests:
contact@gfx47.com


About GFX47

GFX47 is the independent game development label of French solo developer Sébastien Dubois.
Before becoming independent, Dubois worked at Ubisoft and later at Amplitude Studios, where he served as Lead Programmer on Dungeon of the Endless.
He has since created Gladiabots, a strategy game built around visual AI programming, and No Plan B, a tactical planning game centered on precise preparation and execution.
Respect the Horde is his latest project, combining horde manipulation, defensive planning and push-your-luck extraction gameplay.

‘Seafarer: The Ship Sim’ Set to Leave Steam Early Access and also Release for PS5 and Xbox Series X|S on September 24th


astragon is pleased to announce that Seafarer: The Ship Sim will leave Steam Early Access on September 24. At the same time, the approachable ship simulation will launch for PS5 and Xbox Series X|S. Pre-orders for the console versions are available now.

Watch the new console announcement Trailer here

In Seafarer: The Ship Sim, players take the helm of a wide variety of vessels and accept diverse assignments in numerous ports. These include transport jobs, patrol and rescue missions, firefighting operations, and unexpected events at sea. Whether transporting different types of cargo – such as bulk goods, containers, and liquefied gas—between ports or responding to emergency calls as part of the Coast Guard, players will face a wide range of challenges on the open water.

Seafarer: The Ship Sim launched in Steam Early Access on October 7, 2025. Since then, it has been continuously expanded with new content and features. Thanks to the recently added cooperative multiplayer mode, up to four players can now set sail together and tackle the many challenges that await them at sea. It will also launch for PlayStation®5 and Xbox Series X|S on September 24th at a price of $34.99 / 34.99€. Players who pre-order one of the console versions will receive the Voyager Pack at no additional cost. The pack includes two additional ships as well as a selection of cosmetic items that allow players to customize the appearance of their captain. All Editions and offers of Seafarer: The Ship Sim can be found on the official website.

Seafarer: The Ship Sim is now available for PC in Early Access for $24.99 / ₤20.99 / 24.99€ (SRP) via Steam and Epic Games Store. With the Full Release on September 24, the price will be raised to $29.99 / ₤24.99 / 29.99€.

More information about Seafarer: The Ship Sim can be found at:  

Website 

Facebook 

X 

Instagram 

Threads 

TikTok 

Discord 

YouTube 

© 2025 astragon Entertainment GmbH © 2025 astragon Development GmbH. Published and distributed by astragon Entertainment GmbH. Developed by astragon Development GmbH. Seafarer: The Ship Sim, astragon, astragon Entertainment and its logos are trademarks or registered trademarks of astragon Entertainment GmbH. astragon Development GmbH and its logos are trademarks or registered trademarks of astragon Development GmbH. Unreal, Unreal Engine, the circle-U logo and the Powered by Unreal Engine logo are trademarks or registered trademarks of Epic Games, Inc. in the United States and elsewhere. © 2025 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, and NVIDIA GameWorks are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries Financially supported by the German Federal Ministry of Research, Technology and Space as part of the federal government’s computer games funding. All other names, trademarks and logos are property of their respective owners. All rights reserved. 

Seafarer: The Ship Sim is developed with the support of “Federal funding for video games” of the German Federal Ministry of Research, Technology and Space. 


About astragon Entertainment GmbH 

Founded in 1998, astragon Entertainment GmbH, a subsidiary of everplay plc, is a leading German games developer, publisher and distributor of sophisticated ‘working’ simulation games, focusing on non-violent cooperative gameplay with very detailed, technical, and realistic environments. Since 2023, astragon Development (formerly Independent Arts Software) has been part of astragon Entertainment. With over 30 years of experience, the German development studio has a long-standing track record of creating successful commercial games across a variety of genres. 

astragon’s internationally well-known IPs include Construction Simulator, Bus Simulator, Police Simulator: Patrol Officers and Firefighting Simulator. The distribution of high-quality licensed and distribution products such as Farming Simulator and SnowRunner complete its attractive product range. astragon games are available world-wide on many different platforms such as consoles, smartphones, tablets, and PC. Visit www.astragon.com for more information. 


About astragon Development GmbH 

astragon Development GmbH (formerly Independent Arts Software GmbH) was founded in 1990 and is one of Germany’s most established game development studios. With decades of experience, the company specializes in developing commercial game software across multiple genres and platforms. astragon Development has a proven track record in in-house game development, porting, and creative conceptualization, bringing expertise and innovation to every project. The lates game “Seafarer: The Ship Sim” will be released 2025 in Early Access. More information can be found at: www.astragon-development.com  

Roguelike Base-Building Auto-Battler ‘Packed Lair’ Launching On Steam September 22nd


Mystic Forge and indie developer Fables of Wits are excited to announce that roguelike base-building auto-battler Packed Lair will launch on PC via Steam on September 22, 2026.

In Packed Lair, you take on the role of an evil lord with a serious problem: heroes keep invading their lair. Unfortunately, there’s also a second problem – the lair is really, really cramped.

Watch the Official Release Date Trailer Here

You must carefully draft, rotate, and arrange buildings within their limited space, using clever positioning to create powerful synergies, generate resources, and build an increasingly formidable army of monsters. Once the lair is packed and the army is ready, it’s time to let the minions loose and watch them battle waves of invading heroes.

But while the minions handle the fighting, the evil lord isn’t completely powerless. Players can cast spells during battles, giving them a chance to influence the chaos, turn the tide of a fight, and rescue an otherwise doomed strategy.

Steam Page: store.steampowered.com/app/3489680/Packed_Lair
Press Contact: vernon@mysticforge.com – Interviews welcome!


About the Game

Part spatial puzzle, part base builder, and part roguelike auto-battler, Packed Lair is built around the simple satisfaction of making every piece of limited space count. Across each run, players can unlock new buildings, discover new combinations, expand their lair, and experiment with different ways to turn a cramped underground hideout into a highly efficient monster-making machine.

Key Features

  • Pack Your Lair – Draft, rotate, and carefully position buildings within your cramped lair. Every tile is valuable, and smart placement can unlock powerful combinations.
  • Build Your Monster Army – Turn your carefully arranged buildings into an army of minions. Discover ways to generate, improve, and scale your forces before sending them into battle.
  • Let the Heroes Come – Face waves of invading heroes and watch your army clash with them in chaotic auto-battler combat.
  • Cast Spells, Cause Chaos – Your minions may fight automatically, but you can still influence the battlefield with spells. Time them carefully to give your army the edge it needs.
  • Build, Fight, Adapt, Repeat – Each roguelike run offers new opportunities to experiment with your lair. Unlock new buildings, discover new synergies, expand your options, and find new ways to optimize your evil empire.
  • Stop Saving the Kingdom – Forget being the hero. Your job is to protect your lair from the heroes who keep trying to break into it.

Players can play the new demo and wishlist Packed Lair on Steam ahead of the September 22nd launch and follow the game’s development for the latest news, updates, and future content.


About Fables of Wits

Fables of Wits is an independent game development studio based in Belgium. Led by a solo developer with more than a decade of experience in the software industry and supported by external collaborators, the studio focuses on creating a library of short, tactical gaming experiences.

About Mystic Forge

Mystic Forge is a boutique, PC-first publisher focused on Strategy, RPG, and Simulation games with a unique gameplay hook. The team brings decades of experience launching standout indie titles, with a mission built around one clear idea: work on games we believe in, with people we enjoy working with.

Copyright © 2026 Mystic Forge, All rights reserved.

Shipbuilding Sandbox ‘ShipShaper’ Sailing into Early Access Today

 Indie publisher Wired Productions and BAFTA-nominated solo developer Tomas Sala are excited to  announce that ShipShaper launches today into Steam Early Access. The creative shipbuilding sandbox invites players to build, shape and sail extraordinary vessels across the waters of the Great Ursee.  

The launch celebrates the next chapter in Wired Productions and Tomas Sala’s long-standing partnership, following the The Falconeer and Bulwark: Falconeer Chronicles, with the pair recently signing a new seven-year publishing agreement. The deal gives Tomas the freedom to keep exploring the Falconeer universe, alongside whatever weird, wonderful and unexpected ideas come next. Wired will be right there with him for the journey. 

Watch the launch trailer here

ShipShaper is built around one beautifully simple idea: designing ships should feel good. At the helm, Tomas Sala is doing what he does best: taking a deeply personal creative obsession and turning it into an invitation for everyone else to create something of their own. There is no combat, management or prescribed way to build. No intimidating 3D tools, rigid grids or correct answers. You simply pull, push, bend and shape forms into fishing vessels, tall ships, ironclads, submarines or glorious nautical creations no sensible shipyard would ever approve. 

Once a vessel is ready to leave the shipyard, you can admire it bobbing on the horizon, place it inside a bottle or handcrafted diorama, export it into Bulwark: Falconeer Chronicles or take the complete 3D model into another creative project. Models can also be exported and prepared for 3D printing using external software, depending on the design and printing method.

 

ShipShaper’s free commercial licence allows developers, modders, makers and other creators to use their designs in personal and commercial projects. Models are already appearing in small independent games.  

Early Access features include: 

  • Free-form building 
  • Sailing! 
  • Responsive shaping 
  • Expanding library of details and props, for example historical guns 
  • Steam Workshop integration 
  • Export FBX 3d files with a license to use how you see fit 
  • Export to Bulwark: Falconeer Chronicles 

“Sometimes we all imagine our own Fortress with our mind’s eye, I made a game for that already. I thought it was time we had a tool to imagine a Flagship to go with that.” said Tomas Sala, creator of ShipShaper. “I’ve been moving closer and closer to trying to reproduce the things I enjoy, that give me that natural high of creativity, making 3D ships is something that brings a lot of that together. Deconstructing my own process and tools and distilling them into something that’s enjoyable in an explorative and creative way, but with sails and naval artillery tacked on.” 

Leo Zullo, Co-Founder and Managing Director at Wired Productions, said
“ShipShaper is Tomas at his best: creative, unpredictable and unlike anything else out there. Early Access puts it where it belongs: in players’ hands, letting them build, experiment and help shape what comes next. We’ve backed Tomas since The Falconeer, and we’re not stopping anytime soon. Today, though, it’s simple: ShipShaper is out. Go build something brilliant.” 

ShipShaper is out now in Early Access on Steam for $8.99, with a 10% launch discount available for a limited time. 

Build it. Shape it. Sail it. 

WIRED PR CREW: 

Katie Carfax, Head of Comms 

Anastasia Denisova, PR Manager 

Email: press@wiredproductions.com 


About Wired Productions  

Wired Productions is an independent video games publisher based in Watford, UK. For 18 years, Wired has worked with creative souls around the world to bring bold, distinctive games to players in physical and digital formats. Its award-winning catalogue includes Hotel Architect, Task Time, KARMA: The Dark World, Bulwark: Falconeer Chronicles and Martha Is Dead. Upcoming titles include Kumarn: The Wandering Spirit, MR. RECORDS, AGNI: Village of Calamity, When Sirens Fall Silent and BrokenLore: DON’T LIE. 

Find @WiredP on YouTube, Discord and Bluesky. 

About Tomas Sala

BAFTA-nominated Tomas Sala is an independent game artist, designer and solo developer, as well as the co-founder of Little Chicken Game Company. He is the creator of the critically acclaimed The Falconeer and Bulwark: Falconeer Chronicles. Beginning his journey in games through modding, including the acclaimed Skyrim mod Moonpath to Elsweyr, Tomas developed his distinctive visual and creative style through projects including Rekt!, SXPD and TrackLab. 

2D Pixel Platformer ‘La Spaghetti’ Announced for PC, Demo Planned to Release in Coming Months

 


Solo indie developer BerryLeafGames is excited to announce that the official Steam store page for 2D pixel platformer La Spaghetti is now live. In this game players take control of a sentient, walking strand of spaghetti navigating chaotic, obstacle-filled levels. The core objective in each stage is to locate and collect the tomato to unlock the portal to the next level, all while dodging deadly meatballs and bouncing off slimes.

Watch the trailer here

Key Features:


– Tomato-Seeking Progression: Clear, objective-based level design where finding the tomato opens the portal to the next level.
– Enemy Mechanics: Bounce on slimes to reach higher ground, but avoid deadly meatballs that instantly defeat you.
– Precise Platforming: Controls tuned for speed, responsiveness, and tight movement.
– Retro Pixel-Art: Vibrant 2D pixel-art graphics accompanied by an upbeat soundtrack.

Availability & Demo:
La Spaghetti is currently in active development for PC (Steam). A playable demo is planned for release in the coming months.

Steam Store Page


About BerryLeafGames:
BerryLeafGames is an independent solo developer focused on creating charming, pixel-art experiences.

Media Contact:
berryleafgames@gmail.com

Indie Dev NewGen Announces Cozy Organizing Simulator “Kitchen Tidy”

Independent game studio NewGen today announced Kitchen Tidy, a cozy organizing simulator coming soon to PC via Steam.

In Kitchen Tidy, you are given a simple mission: take a messy kitchen and turn it into a perfectly organized space. With more than 2,000 individual kitchen items to discover, sort, move and place, Kitchen Tidy focuses on the satisfying process of organizing a chaotic environment at your own pace. From dishes and cookware to food, appliances and countless everyday objects, every item has its place — the challenge is finding it.


Designed as a relaxing and accessible experience, Kitchen Tidy combines elements of organizing, simulation and puzzle gameplay into a game built around one deceptively simple question:
Can you turn this mess into a perfectly tidy kitchen?



Key Features:

  • 2,500+ kitchen items to sort, organize and place
  • Relaxing organizing gameplay with no pressure to rush
  • Detailed 3D kitchen environments
  • Satisfying before-and-after transformations
  • Casual puzzle and simulation gameplay
  • Single-player experience designed to be easy to pick up and play

“We wanted to create something incredibly simple, but also surprisingly satisfying,” said Seifddine Ben Hamouda, CEO of NewGen. “There is something almost addictive about taking a completely chaotic space and slowly putting everything back where it belongs. Kitchen Tidy is built around that feeling.”


Kitchen Tidy is the latest project from NewGen, an independent game studio developing and publishing original games across multiple genres. The studio continues to explore accessible game concepts with strong gameplay hooks and experiences designed to be easy to understand, but difficult to put down.

Kitchen Tidy is coming soon to Steam, wishlist it today



About NewGen


NewGen is an independent game development studio focused on creating original games across a variety of genres and platforms. Based in Tunisia, NewGen is building a growing portfolio of games while developing its own approach to creating accessible, entertaining and commercially ambitious indie titles.


Press Contact


NewGen
Website: https://www.newgen-studio.com/
email: contact@newgen-studio,com

Chris Jones Gaming

A Distinct Future. A Great Legacy.

Chris Jones Gaming outgrew one address.

For years the same site tried to do two jobs: post what was coming out this week, and hold twenty years of Star Trek and Ultimate Universe work. Both mattered. They just stopped fitting in the same drawer.

So the history has a house, and the news desk has a house.

The history sits on chrisjonesgaming.net

That’s where The Ultimate Universe lives – the Star Trek: Legacy mod, the Ultimate Borg, the early team, the old forum, our own video site, and the years that started in 2006. If you came for that world, go there. It’s the museum on purpose. Daily headlines won’t bury it.

The Right Timing is there too. It’s the starship-set prequel to Stellar Bonds, and it belongs with the older ships-and-crews era, not with today’s launch list.

This site is the desk

chrisjonesgaming.com is where the feed runs now. New games. Trailers. Release dates. Indie work. …and Stellar Bonds – the current AI project. That’s a now-project. It stays here.

Indie is not filler on this site. A two-person team can still ship a game a big publisher would sand the edges off. Steam, Switch, and Game Pass made those games easy to find; players did the rest. That’s why indie titles keep turning up in Game of the Year talk. Not because they’re small. Because somebody made that game.

If you showed up for what’s shipping, you’re already on the right domain.

The split, short version

  • chrisjonesgaming.net – Star Trek, Ultimate Universe, The Right Timing, the archive
  • chrisjonesgaming.com – current gaming news, Stellar Bonds, new projects

Old news links on .net redirect here so bookmarks don’t die. The picture stays. The map changed

Chris Jones Gaming
A Great Legacy

Thanks for reading this site for as long as you have. The newsroom is still open. The archive finally has a front door of its own.

Third-Person Action-Adventure Game “Usual June” Set To Release October 28th


FINJI, the award winning development studio behind Overland and Canabalt, and publisher of TUNIC, Night in the Woods, has announced that Usual June will launch October 28th, 2026 on PC via Steam. To celebrate the news, a new trailer has been released at the Awesome Indies Showcase powered by IGN at Gamescom.

Usual June is a third-person action-adventure game where players can fight monsters, talk to ghosts, and most importantly get to the bottom of a mystery threatening to obliterate an entire city.

Players will get to explore unique locations such as secret labs, buried tunnels, haunted observatories, abandoned train stations, and a beautiful but mysterious other world. Players will dive into arenas with fast, fluid, and expressive combat. While being able to dash, use super moves, dodge and parry, players will have to adapt to enemies and change June’s fighting style by equipping items and customizing loadout. As players get more XP and level up, they will gain access to new powers, but these powers come with a cost they will have to discover on their own. As neither the living nor the dead can save this city on their own, players will get to talk to a colourful cast of 25 characters to get to the bottom of what is happening in Fen Harbor. Use the photographic memories of the dead and the living’s ability to touch things to find out what is happening before all the ghosts disappear and time runs out.

Developed by the FINJI team, Usual June is led by Creative Director Adam Saltsman (Overland, Canabalt), and produced in collaboration with Writer David Pinckney (Needle & Thread), BAFTA winning writer Cara Ellison (Ghost Town, The Seance of Blake Manor) and BAFTA winning audio director Adam Hay (Dreams, Everybody’s Gone to the Rapture).

Usual June will be launching October 28th, 2026 on PC and Mac via Steam. In the meantime, players can wishlist the game on Steam, play the demo, and stay alert for news on FINJI’s websiteBluesky or instagram.


About FINJI

FINJI is an award-winning game studio founded by Adam and Rebekah Saltsman in 2006, and currently working on Usual June. You may know them from past titles including Overland and Canabalt, and publishing projects like TUNIC, I Was a Teenage Exocolonist, Chicory: A Colorful Tale, Night in the Woods and many more. FINJI is based in Grand Rapids, Michigan, but works with collaborators from around the world. Follow FINJI on social media at @finjico.

Contact

pr@icopartners.com